Sum Grid · Kakurasu
Addition
Play a compact Kakuro puzzle: fill crossing rows and columns with distinct digits to reach each target sum.
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Kakuro Mini is a compact addition puzzle built around crossing sums. Enter a digit from 1 to 9 in each white square so that every horizontal and vertical line adds up to its clue. A digit cannot appear twice in the same line. The board gives you two ways to check each move: a number that fits the row must also work in the column crossing it. If you want to play a Kakuro Mini game online for free and learn the rules without starting with a large newspaper grid, this small version is a sensible place to begin.
The arrow at the left of a row gives its target sum; the arrow above a column gives that column's target. Every white square belongs to one row and one column, so you cannot solve either direction in isolation. The goal is to fill the entire grid with valid digits, matching all the targets without repeating a digit in any one row or column. Unlike Sudoku, Kakuro gives addition clues instead of a fixed set of digits for every box. Unlike a standard crossword, the answers are numbers rather than words.
The "Mini" name describes the size of this particular Guessr Games version. Its compact board has one open run in each row and column, whereas a larger Kakuro puzzle may have black blocks dividing a line into several separate runs. The underlying cross sums rule stays familiar. You can use the guided lesson to see a first move, choose a practice puzzle to work at your own pace, or try the daily board. Guessr Games offers six practice levels from 3 × 3 to 5 × 5, so a beginner can start with fewer crossings before taking on a fuller grid. This Kakuro puzzle game is played in the browser; a search result for a printable PDF or a different app may describe a different board.
Start by choosing a short line with a small target. Imagine that three empty squares must total 7. Because digits cannot repeat in that line and each digit is at least 1, the three values must be 1, 2 and 4 in some order. That does not tell you their positions yet. Look at the column crossing each square. If one column already contains a 4, the crossing square in your row cannot also be 4. The column's own target may remove another possibility. This is how the two directions work together: one gives a set of candidates and the other places them.
An almost complete line is even quicker to inspect. Suppose a row's clue is 18 and two of its cells contain 8 and 4. The last square must be 6 because 18 − 8 − 4 = 6. Check the crossing column before entering 6. If the column already contains a 6, something in the earlier entries is wrong; changing the target would not repair the puzzle. The subtraction here is a way to find a missing addend. The real goal remains to make both sums agree.
Do not guess the first digit that makes one row add up. Write down the available combinations, even if you only keep them mentally, then compare their crossings. For a two-square target of 4, the only distinct positive digits are 1 and 3. For a two-square target of 5, they could be 1 and 4 or 2 and 3. The total and the no-repeat rule work together. A pair such as 2 and 2 may add to 4, but it is not a valid Kakuro line.
If a clue has several possible combinations, leave that line and inspect a shorter or nearly finished one. Each confirmed square reduces the options in two places. Return to the uncertain line after a crossing has been settled. This patient approach is faster than repeatedly entering numbers and undoing them. Practice mode includes undo; the guided lesson can help you see why a move follows from the clues. On the daily challenge, a hint makes the result assisted and prevents it from counting for the official leaderboard, so use a hint for learning rather than for an unassisted score.
People sometimes search for this type of number puzzle as "cross sums", "Kakuro puzzles" or "Kakuro games". These terms point to the same core idea: complete crossing lines of digits to reach printed totals. Kakuro Mini asks for careful addition rather than rapid-fire arithmetic. It is useful when you want to practise number combinations, missing addends and checking a calculation in two directions. A player who can add confidently may still need time to learn the constraint that a digit cannot repeat within a line. That extra rule is what turns an ordinary sum into a logic puzzle.
For a shorter arithmetic warm-up, Make Ten concentrates on number pairs that total ten. The Addition games collection brings together other ways of building sums. If you want grid reasoning with a different rule, browse Logic Puzzles. These games ask for different decisions, so choose the one whose controls and level feel right rather than assuming that every number grid is played the same way.
The daily board gives everyone a fresh challenge at 00:00 UTC. Practice offers additional levels and lets you undo a move. If you are learning how to play Kakuro, begin in practice and work through a small grid before switching to the daily puzzle. The browser version runs without a download. Guessr Games says browser storage keeps local progress; clearing that storage can remove it. An account is relevant to its official daily leaderboard, not to simply opening a practice puzzle. In this embedded version, use the source bar supplied by the publisher if you want to visit its full game page.
It is a number puzzle in which you fill squares with digits to meet crossing sum clues. To learn how to play a Kakuro game, start with one short row, calculate which distinct digits could make its total, and check each possibility against the column crossing it. The same method works whether a search calls it a Kakuro online game, cross sums or mini Kakuro. Different publishers may use different board sizes and controls, so follow the rules shown in this player.
Kakuro Mini is best approached as a puzzle, not a timed test of basic sums. Read a clue, list what could fit, check the crossing clue, and enter a digit only when both directions support it. If a line suddenly becomes impossible, revisit the most recent assumption and check for a repeated number. One good deduction can settle several neighbouring cells. That is the pleasure of a small cross sums game: the arithmetic is simple enough to verify, while the arrangement of the digits still asks you to think.
Choose Practice or the daily board. Select a white square and enter a digit from 1 to 9. Match the arrow sum for its row and column without repeating a digit in either line. Check both crossings before moving on.
Controls: Select a white square, then use the game's number controls to enter or change a digit.